Endacopia, the point-and-click video game. Checked 2026-10-02. Version 1.08.
Endacopia Ending B
Answer. Take the real saw. Go through the door you were told not to open, pass the cut teeth, talk to the family, and tell the sister a bedtime story.
I used the same two sources as Ending A. Wikipedia adds that the family ignores him. I am not expanding that into a scene I have not watched.
- Saw. Real saw from the box.
- Teeth. Walk through the teeth the saw opened.
- Home. Optional talks with the family.
- Story. The bedtime story is the trigger. Achievement: Return.
Same late door as A
Both A and B use the don't-go-in door. The saw is what changes the room. C is the route that avoids that door.
Hidden achievement Return pops at the credits, same pattern as Escape and Stay.
Questions I keep seeing
What triggers Ending B?
The bedtime story, after the real-saw path.
Keep going
Sources I checked
| Source | What I used it for |
|---|---|
| Steam store page, app 2684630 | Release date, Windows-only platforms, English language, price, 16 achievements. Checked 2026-10-02. |
| Wikipedia: Endacopia | Developer, engine, and the published plot outline. |
| Steam guide: Basic Text Walkthrough | Player-written route I used for the step order. Not an Andyland document. |
| Endacopia Fandom wiki | Community wiki. Pages are incomplete. I treat them as leads, not as the last word. |